![]() ![]() The angle of a tile determines how many beats there are between the current and next tile. Tile turns blue (EPerfect) or red (LPerfect).Īngles & Patterns Main articles: Tile Angles, Tile Patterns In Perfects Only Mode, the effects are slightly modified. The threshold BPM can be configured from the timing option, according to the table below: Above the threshold BPM, the timing window is a fixed duration. The strictness of the timing window for registered hits scales according to the song's tempo, becoming stricter for faster tempos, up until a certain threshold BPM. Some checkpoints will, rather than respawning the planets directly on it, respawn them a couple of tiles ahead/behind of it.Ī tap will successfully move the orbiting planet to the next tile if it is within 60° of the tile (⅓ of a beat). Otherwise, it will be blue.Ĭauses the planets to respawn at this tile when they fail, rather than the beginning. The end of the swirl will be red to indicate the tile it's on has an angle lower than 180 degrees. Planets always orbit clockwise at the start of the track. if the planets orbit clockwise, when a planet lands on a swirl, they'll start orbiting anti-clockwise). Reverses the direction the planets' orbit (eg. If the orbiting planet makes a full circle around the stationary planet or the player taps too early too many times, the orbiting planet will crash into the stationary planet, causing them both to explode, resulting in failure.Ĭertain tiles have an effect on them that is applied when a planet lands on it. The player has to tap the screen or press a key when the orbiting planet is over the next tile on the track, which locks the orbiting planet in place and causes the other planet to orbit in turn. Remember, practice is key to improving your skills and earning higher scores in “A Dance of Fire and Ice.” Enjoy the game, focus on the rhythm, and have fun exploring the various levels and challenges it offers.Gameplay in A Dance of Fire and Ice consists of two orbs known as Planets, one stationary on a track and the other orbiting the first one. Higher difficulty levels often provide more challenging note patterns and faster gameplay, resulting in higher point potential. ![]() Start with easier modes and gradually increase the difficulty as you become more comfortable and skilled.
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